Simple Deceptions include convincing a junk dealer to buy some stolen Droids disguising yourself as someone nonspecific of similar Species, size, and gender and creating a false ID that will pass casual inspection but not careful scrutiny.Ī Moderate Deception is believable and doesn't affect the target much one way or another, and you have most of the props you need. If successful, the captain would carry out their new "Orders" even though that would take quite some time, but as soon as he encounters contradictory information (such as receiving contradictory orders from their real commander, or arriving at Tatooine and discovering that no one sent for them) they will realize that they has been fooled.Ī Simple Deception work's in the target's favor or matches the target's expectations, and it requires nothing you don't have on hand. Alternatively, you could use a Deception to make a Starship captain believe that they have orders to take their vessel to Tatooine. It would not cause the target to ignore you and completely turn around. At best, such a Deception would make the target glance over their shoulder. For example, you could use a deception to put someone off guard by telling them someone was behind them. If you're Deception check fails by 11 or more, they have seen through the Deception (and would have done so even if it had not placed any demand on them).Ī successful Deception check indicates that the target reacts as you wish, at least for a short time, or the target believes something that you want them to believe. For instance, if the Deception demands something risky of the target, and your Deception fails by 10 or less, then the target didn't so much as see through the deception as prove reluctant to go along with it even if they believe it's true. If it's important, the GM can distinguish between a Deception that fails because the target doesn't believe it and one that fails because it just asks too much of the target. Two circumstances can weight against you: the Deception is hard to believe, or the action that the Deception requires the target to take goes against the target's own self-interest, nature, personality, or orders. You can deceive a target in one of two ways: by producing a deceptive appearance or by communicating deceptive information.įavorable and Unfavorable Circumstances weigh heavily on the outcome of a Deception. The dark side contains General Grievous (Episode III: Revenge of the Sith), Emperor Palpatine (Episode VI: Return of the Jedi), Darth Maul (Episode I: The Phantom Menace), and Darth Vader (Episode V: The Empire Strikes Back).When you want to make another character believe something that is untrue, you can attempt to deceive them. The set includes four light side and four dark side tokens representing characters from each of the six movies the light side contains Luke Skywalker (Episode IV: A New Hope), Leia Organa (Episode VI: Return of the Jedi), Obi-Wan Kenobi (Episode III: Revenge of the Sith), and Master Yoda (Episode II: Attack of the Clones). If a player chooses to try and claim another's property (by having rolled "boxcars" (double sixes), each player rolls one die: one is red and one is blue. 6's "fights" another player for a property they own that isn't part of a complete monopoly.3's collects 50 credits from each player.If a player rolls doubles he or she can choose to "use the force" instead of rolling again, based on the following table: Properties, tokens, and Chance ("Sith")/ Community Chest ("Jedi") cards all include elements from the six feature films of the franchise: Episodes I through VI, while Houses are "Settlements" and Hotels are "Cities". Monopoly: Star Wars Saga Edition is a Licensed Star Wars inspired version of the classic boardgame published by Hasbro in 2005.
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